Since July 2016 I switched from Blender to Cinema 4D for my CG work. This post is a collection of 3D art and exercises I did from July 2016 - present.

Neko (Organic modeling) Neko (Organic modeling, Cinema 4D Physical renderer) Photo reference Cubes (Basic mograph, Cinema 4D Physical renderer) Cubes (Basic mograph, Cinema 4D Physical renderer) Dumbo (Hard surface modeling) Dumbo (Hard surface modeling, Cinema 4D Physical renderer) Photo reference Hitman Go (Reproduction of a game scene, Cinema 4D Physical renderer) Glass Cubes (Octane Render) House (Camera mapping, Octane Render) Lemonade can (Texturing, Octane Render, model courtesy of Raphael Rau) Syringe (Texturing, Octane Render, model courtesy of Raphael Rau) Marina Store (Octane Render) Photo reference Airplane (Octane Render) Japan Street (Environment modeling, Octane Render) Japan Street (Substance Designer, Octane Render) Japan Street (Substance Designer, Octane Render) House (Architecture modeling, Octane Render) House (Lighting, Substance Designer, Octane Render) House (Lighting, Substance Designer, Octane Render) Motion Sculpture (Set design, Octane Render) J's Bar (Anime style scene design, Octane Render) J's Bar (Anime style scene design, Octane Render) J's Bar (Anime style scene design, Octane Render) Photo reference J's Bar (Anime style scene design, Octane Render) J's Bar (Anime style scene design, Octane Render) J's Bar (Anime style scene design, Octane Render) J's Bar (Anime style scene design, Octane Render) Photo reference Pinball (Complex texturing, Octane Render) Pinball (Complex texturing, Octane Render) Genera Poster (Mograph effect, Octane Render) Genera Poster (Mograph effect, Octane Render) WALL-E (Procedural texturing, Octane Render) Classroom (Lighting, Redshift)